yolo
This example demonstrates YOLO mode, an optional mode for using Zarf in a fully connected environment where users can bring their own external container registry and Git server.
- A running K8s cluster. (The cluster does not need to have the Zarf init package installed or any other Zarf-related bootstrapping.)
Create the package:
zarf package create examples/yolo
# Run the following command to deploy the created package to the clusterzarf package deploy
# Choose the yolo package from the list? Choose or type the package file [tab for suggestions]> zarf-package-yolo-<ARCH>.tar.zst
# Confirm the deployment? Deploy this Zarf package? (y/N)
# Wait a few seconds for the cluster to deploy the package; you should# see the following output when the package has been finished deploying: Connect Command | Description zarf connect doom | Play doom!!! zarf connect games | Play some old dos games 🦄
# Run the specified `zarf connect <game>` command to connect to the deployed# workload (ie. kill some demons). Note that the typical Zarf registry,# Gitea server and Zarf agent pods are not present in the cluster. This means# that the game's container image was pulled directly from the public registry and the URL was not mutated by Zarf.
kind: ZarfPackageConfigmetadata: name: yolo yolo: true description: Game example in YOLO (online-only) mode that can be deployed without a Zarf cluster
components: - name: yolo-games required: true manifests: - name: multi-games namespace: zarf-yolo-example files: - ../dos-games/manifests/deployment.yaml - ../dos-games/manifests/service.yaml actions: onDeploy: after: - wait: cluster: kind: deployment name: game namespace: zarf-yolo-example condition: available